Games Source PVK II

Pirates, Vikings & Knights II

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Pirates, Vikings & Knights II is a Halflife 2 Modification based on 3 teams from times past locked in a never-ending battle for wealth, dominance, and power.

Gameplay

Pirates, Vikings and Knights II is based around three teams competing for an objective. These three teams, themed around pirates, Vikings and knights, are distinct in classes and capabilities. As of beta 2.3, players can choose one of two classes on each team (the Vikings have a new third class), giving them access to different weapons and abilities. Although beta 2.3 only includes seven classes overall, a full complement of eighteen—six classes per team—are planned in the course of the game's development.

The objectives in a Pirates, Vikings and Knights II game is defined by the game mode that is being used; at the moment there are four game modes implemented out of a planned nine. In "booty" games, teams must collect or steal treasure chests distributed across the level and bring them back to their own base to activate a countdown timer to victory. The more chests a team has in its possession, the quicker the timer decreases. A variation on this is the "booty tag" mode, in which there is a single chest and the teams fight for control of the chest to decrease their timer. The third game mode is "territory", in which teams fight for control of a strategic area of their surroundings. When one team holds the territory, their countdown timer activates unless they are displaced by another team. The final game mode is a straight team deathmatch where the teams simply try to kill as many of the opposing teams as possible.

Combat in Pirates, Vikings and Knights II is achieved through melee strikes, blocking and ranged attacks. Melee is performed through directed mouse movements for different directional of strike, that can be parried or blocked by other melee weapons with a corresponding mouse movement depending on the properties of the weapons involved in the fight. A successful parry leaves the attacker momentarily slowed and incapable of attacking or blocking, allowing for a counter-strike. Ranged attacks allow players to attack enemies from afar, usually at the risk of lowering their close combat defences. Ranged attacks can be blocked by players with shields.

The game's maps span a variety of realistic and unrealistic settings and environments, such as Medieval castles, Aztec temples and Caribbean islands and towns. Maps are generally built around a particular game mode configuration and are designed with eighteen players in mind. Further maps are to be added in subsequent releases. In addition to the official maps, the game's community also actively creates custom maps and content for the game.

Classes

In the initial release only one class was available to each team, although eighteen classes are planned in total. The eighteen classes planned for the final version of PVKII are to include for the Pirates: Skirmisher, Captain, Sharpshooter, Freebooter, 'Ealer, and Swashbuckler. For the Vikings: Berserker, Huscarl, Gestir, Bondi, Seio-Kona, and Jarl. For the Knights: Heavy Knight, Archer, Man-at-Arms, Assassin, Cleric, and Lord. The release of beta 2.0 saw the inclusion of a further three classes and the Viking Gestir was introduced for 2.3. The overall class structure is designed for balance, with a variety of different classes being used to create effective strategies against the opposing teams. Each class' weapons follow the theme of their team: pirate classes use a variety of sabres, cutlasses and flintlock firearms, the Vikings use battle axes and spears and knight players have access to a range of swords and bows. Every class also has access to a unique special ability, which becomes available after a player has dealt sufficient damage to foes.

Pirate players can choose from either a captain or a skirmisher. Captains are armed with a cutlass, a blunderbuss and a parrot, which can be used for harassing enemies or as a distraction. Their special ability gives them the capability of firing an explosive cannonball from their blunderbuss. Skirmishers are equipped with a cutlass which they can lunge forward and impale enemies by using their special ability, a flintlock pistol and a gunpowder keg. Skirmishers move faster than most other classes, but have less health.

The Vikings can play as a berserker, huscarl or gestir. A berserker possess a two-handed bearded axe as well as a shorter axe and shortsword. Berserkers can use their special ability to drive themselves into a bloodlust, allowing them to move faster and attack more effectively. The huscarl is armed with a shortsword and a shield which can be used to ram enemies with their special ability, eight throwing axes and a two-handed axe. The gestir is equipped with a shield and langseax, three javelins which can be thrown at enemies, and a spear which gestirs can use their special ability on to charge enemies and knock them away.

The knights have access to a heavy knight and an archer. Heavy knights are slow moving but wield a longsword and can use their special ability to do a circular spinning attack. They are also equipped with a shield and a shortsword. By contrast, the archer is a fast moving class armed with both a crossbow and a longbow, and can use their special ability to fire three flaming arrows at once from the longbow. They are also equipped with a shortsword for close combat.Like skirmishers, they have less health than other classes.

Download links:

Free download on Steam: http://store.steampowered.com/app/17570/