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  • Day of Defeat Source
    Day of Defeat Source server updated to version (16 October 2011)
  • Left 4 Dead 2
    Left 4 Dead 2 servers updated to version (13 October 2011)
  • Counter-Strike Source
    Counter-Strike Source server updated to version (17 September 2011)

Our Internet

Communication service for portal provides the IZET Telecom company

IZET company is one of the largest Internet service providers in Russian Fedeation. Since 2010, the company provides high-speed data transmission for Velikiy Novgorod, Chelyabinsk, Cherepovets and Yaroslavl.

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Players statistics

Now you can find your rating on our servers and get acquainted with the detailed personal statistics.



Atention! Statistics is running in test mode. All the shortcomings, as well as suggestions, please post on our forum in this thread.


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Gameservers rent

We offer you the new features of our game portal:

If you have nowhere to spend Clan War or just want to play on your own server, you can now take the game space, or the server ready to rent.

Note: If you are the author of any game modification for the Source engine, or GoldSource, then rent space for your game play project is provided free of charge or with payment of certain resources, depending on the required space / resource consumption of servers.

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SCXPM 18.0

Sven Coop Experience Mod.

Is an experience based plugin for Sven Cooperative (Sven Coop), which allows the players to gain up to 1800 levels.

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ProYect - Z

First MORPG on the Source engine.

This MORPG is our joint project with the Spanish team of developers.

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Our friendly Half-Life game portal. servers based on our developed servers.

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The first places is ours!

Our Half-Life and Half-Life 2 servers got first places on the well-known game statistics of the world as and, our Sven Coop, Adrenaline Gamer, Opposing Force Coop servers are exclusive and distinguished high level of attendance among its class. Our Half-Life Source servers are also the exclusive in its class. We are supporting ProYect - Z is the first project on the engine MORPG Source, developed by the Spanish team. Servers of this project is unique in the world. Also we are the only ones in the world of servers Underworld Bloodline, Blue Shift Unlocked Coop, Half-Life Decay, Zombie Panic!. At this moment in collaboration with are leaders in many game statistics and are popular both in Russia and abroad.

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You can take part in activities such as:

1Mapping: In this section you can discuss the process of Mapping and publish your creations.

2Modifications: Here you can write about your versions of games, the servers that you would like to see us.

3Championships: Here you can submit your application for organizing or participating in championships or Clan War.

4Contests: In this section, information on current contests at this time.

5Votings: Here you will find a variety of voting, which can take part.

6Life of a portal: Here you can learn about the appointment of new posts and congratulations to the holidays.

Zombie Master


Zombie Master is a multiplayer Half-Life 2 modification, centred around a zombie-apocalypse, which throws all but one player in the shoes of human survivors. Pitched against a relentless tide of rotting flesh, they must scavenge for weaponry and equipment just to stay alive. But that one player, chosen randomly at the beginning of the round, is not bound by mortal restraints.


Zombie Master is a unique multiplayer modification in that it maintains the tense, frightening atmosphere of a zombie horror game whilst truly challenging the player to think tactically and never underestimate their enemy. It manages to do this because humans only have one enemy- not an army of computer controlled corpses, or group of experienced players- but one single foe. The Zombie Master. He controls everything; his power is absolute. He can create zombies at will; and he leads them. Orders them. Rules them. He can hide a minion in a place that no computer would think of; flank players in a manoeuvre that is least expected, and plan strategies that player zombies are too impatient to execute. He is omnipotent. He is god. He is the Zombie Master.

The Human Team

So, how do a group of rag-tag civilians, weak from exhaustion and ill-equipped for survival, go about defeating the player who holds the all-powerful title of “Zombie Master”? Well, it’s simple. They don’t. Depending on the scenario, humans will be forced to team up in order to tackle a variation of objectives- such as repairing a crashed van to escape with, gaining entry to a military bunker, or simply getting out of the area alive. The Zombie Master; being the general git that he (or she) is, will do everything possible to stop them.

It would be wise to keep in mind that humans usually survive longer against their callous foe if they make use of the environment around them. Tables, chairs and crates can all be stuffed in doorways and corridors to slow the undead advance (although “slow” is the best it will do, as the Zombie Master has many a trick up his sleeve / her bra). If, however, a more offensive strategy is needed- guns, sharp pointy things and objects that explode are generally effective if you feel like spilling some blood. Problems can arise, however, if the zombies manage to surround you- or your ammunition depletes faster than you'd have hoped!

The solution to all your unholy problems, thankfully, is teaming up. While a lone straggler will be devoured by zombies before you can say “holy shit a zombie is eating me”, a well organised cluster of humans, each looking out for the other and keeping one finger on the trigger, are more likely to smite most of the undead in their path and cause the Zombie Master to stomp up and down on his hat / her dainty parasol in anger. In fact, most of the objectives will be incredibly hard to do without some friends watching your back or helping you out.

The Zombie Master

At the beginning of each new round, a player is selected at random to become the Zombie Master. It’s a tough job, commanding a legion of unholy damned to crush any pathetic mortals that get in your way, but someone’s got to do it. As time goes on the Master constantly gathers a pool of “resources”, which he can use to animate more dead to join his cause. Killing a human player (preferably in a very gruesome and terrifying way) will bag the Zombie Master a substantial amount of bonus resources, which can prove essential for building those huge armies.

While human players would be forgiven for not stopping to inspect every shuffling horror they encounter, a keen eye might spot that the Zombie Master can actually summon a number of different zombie types to do his bidding. Other than the standard shambling corpses (the bare bones of your horde, slow but hard-hitting), there’s also rumours of faster units; running dead that can pounce on humans from a distance... and even hulking brutes that seem to have developed immortal strength. There’ve even been sightings of bizarre creatures that spit blood and command flames to disorientate the humans. Combining these various units allows for unique and efficient tactics. For instance; a skilled Zombie Master could attack with some expendable shamblies to distract the humans, while secretly concealing heavy brutes within a small house. Once the trap is set, faster units could be ordered into the fray, forcing the humans to retreat for cover- right into your zombie-infested building.

If you think the fun stops there, however- you’re sorely mistaken. At certain points in a map there are environmental actions or events that the Zombie Master can 'trigger'. These useful exploits, the so-called 'manipulates', can range from setting explosives alight, causing immediate danger for anyone nearby- to sending a bolt of deadly lighting down from the heavens. Whether manipulates are used as spooky scare-tactics or to actually deal damage, is all up to the Zombie Master. It’s essential to keep in mind, however, that these “manipulates” cost valuable resources to activate... and shouldn’t be used frivolously.


Human team:

A wide range of weapons to scavenge such as shotguns, molotov cocktails, rifles and more

A number of challenging objectives that encourage players to team up and work together

The ability to interact with the environment to build barricades and carry objects

Zombie Master:

Real Time Strategy gameplay; create and command your own undead horde

A wide variation of zombie units encourages the ZM to adopt complex tactics

Environmental "manipulates" allow the ZM to interact with the world in devilish ways

Download links: master

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A set of administrators

If you spend much time on our servers, if you have some experience in administration of it, so, this proposal is for you.

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A set of moderators

If you like our game portal and you want to participate in lifeof it, then you can place a request here.

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No picture? Send it!

If the monitoring of game servers do not have pictures of your favorite map? Send your screenshot and it will be placed.

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