image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image image
  • Day of Defeat Source
    Day of Defeat Source server updated to version 1.0.0.33 (16 October 2011)
  • Left 4 Dead 2
    Left 4 Dead 2 servers updated to version 2.0.9.0 (13 October 2011)
  • Counter-Strike Source
    Counter-Strike Source server updated to version 1.0.0.66 (17 September 2011)

Our Internet

izet.ru

IZET.ru

Communication service for portal provides the IZET Telecom company

IZET company is one of the largest Internet service providers in Russian Fedeation. Since 2010, the company provides high-speed data transmission for Velikiy Novgorod, Chelyabinsk, Cherepovets and Yaroslavl.

Read more

Feature Demo Image

Players statistics

Now you can find your rating on our servers and get acquainted with the detailed personal statistics.

 

 

Atention! Statistics is running in test mode. All the shortcomings, as well as suggestions, please post on our forum in this thread.

More

Feature Demo Image

Gameservers rent

We offer you the new features of our game portal:

If you have nowhere to spend Clan War or just want to play on your own server, you can now take the game space, or the server ready to rent.

Note: If you are the author of any game modification for the Source engine, or GoldSource, then rent space for your game play project is provided free of charge or with payment of certain resources, depending on the required space / resource consumption of servers.

Read more

Feature Demo Image

SCXPM 18.0

Sven Coop Experience Mod.

Is an experience based plugin for Sven Cooperative (Sven Coop), which allows the players to gain up to 1800 levels.

Read more

Feature Demo Image

ProYect - Z

First MORPG on the Source engine.

This MORPG is our joint project with the Spanish team of developers.

Read more

Feature Demo Image

AIMaster.ru

Our friendly Half-Life game portal.

AIMaster.ru servers based on our Anitalink.com developed servers.

Read more

Feature Demo Image

The first places is ours!

Our Anitalink.com Half-Life and Half-Life 2 servers got first places on the well-known game statistics of the world as gametracker.com and game-monitor.com, our Sven Coop, Adrenaline Gamer, Opposing Force Coop servers are exclusive and distinguished high level of attendance among its class. Our Half-Life Source servers are also the exclusive in its class. We are supporting ProYect - Z is the first project on the engine MORPG Source, developed by the Spanish team. Servers of this project is unique in the world. Also we are the only ones in the world of servers Underworld Bloodline, Blue Shift Unlocked Coop, Half-Life Decay, Zombie Panic!. At this moment Anitalink.com in collaboration with AIMaster.ru are leaders in many game statistics and are popular both in Russia and abroad.

Read more

You can take part in activities such as:

1Mapping: In this section you can discuss the process of Mapping and publish your creations.

2Modifications: Here you can write about your versions of games, the servers that you would like to see us.

3Championships: Here you can submit your application for organizing or participating in championships or Clan War.

4Contests: In this section, information on current contests at this time.

5Votings: Here you will find a variety of voting, which can take part.

6Life of a portal: Here you can learn about the appointment of new posts and congratulations to the holidays.

Dystopia

image

Dystopia is a team-based, objective-driven, first-person shooter video game, developed as a total conversion modification on the Valve Corporation's proprietary Source engine. It is based on the cyberpunk literary (and aesthetic) genre; created by an amateur development team and released to the public for free.

Setting

Dystopia takes place in a high-tech futuristic world spanned by computer networks. It places players into tense combat situations in its own cyberpunk universe, revolving around the conflict between two factions, the Punk Mercenaries (Punks) and the Corporate Security Forces (Corps). As either the Punks or the Corps, players battle against each other in both the physical world (known commonly as meatspace) and the virtual world (cyberspace), with actions in one having an effect on the other.

Gameplay

The gameplay of Dystopia is objective-based, in which both the Punks and the Corps fight against each other to complete a series of objectives within a set amount of time to win the round. The rounds are played attack vs. defence, with the attacking team (usually Punks) attempting to complete their objectives in order to progress through the level and complete their final goal. While the defending team (usually the Corps) are tasked with stopping them from completing and even attempt to push the attacking team back. This is similar to games such as Return to Castle Wolfenstein, Enemy Territory and Unreal Tournament's Assault mode. However, Dystopia's dual-layered gameplay means that it is possible to complete objectives in either the realworld (meatspace) or the virtual world (cyberspace). Many of the final objectives on maps in Dystopia require the co-ordination between both players in meatspace and players in cyberspace. Players can choose to play from one of three different character classes, Light, Medium, and Heavy Augmented Armor each with their own unique strengths and weaknesses with varying amounts of health and armor. The player is able to choose from up to four primary weapons and further customize their selected class by equipping different class based special abilities called implants.

Classes

Dystopia is class-based, and as such, each of the three classes is unique in terms of weapons, implants, and overall performance during gameplay. Classes are identical for both teams, but each class has its own individual appearance. Each of the three classes must choose from one of four primary weapons that are only available to that class, the classes are also outfitted with a semi-silenced Machine Pistol, a m?l?e weapon, and a type of hand grenade.

The light class is the quickest and most agile of the three classes that a player can choose from but is also the weakest. It is the only class that is able to utilize the stealth implant and has the most implant space out of all three of Dystopia's player classes. The light class can choose from one of four primary weapons, a doubled barreled shotgun, a fast firing Boltgun, a charge-up laser powered rifle and a pair of automatic pistols called the Smartlocks. The Light class carries three EMP grenades, which are used to disable implants.

The medium class is the most versatile and balanced of the three classes that a player can choose from. It is the middle class out of all three of Dystopia's player classes with average speed, armour, and implant space. The medium class can choose from one of four primary weapons, an assault rifle, a semi-automatic rifle, a Grenade Launcher and a weapon that fires arcs and balls of electricity. The medium class carries two Frag grenades.

The heavy class is the slowest of the three classes that a player can choose from, but has the greatest amount of armor and health with minimal space for implants. It is generally used in either defense or to spearhead assaults on heavily defended areas. The heavy class can choose from one of four primary weapons, a rocket launcher, a minigun, an Ion Cannon and finally a weapon similar to a high-powered automatic shotgun. The heavy class carries two spider grenades, which chase after enemies.

Each of the three player classes can be customised further through an abilities system called “implants”. Implants are class based abilities that each player can choose each time they spawn; they allow the player to tweak their playing style or role within their team. Implants are separated into two categories: Headspace, implants that attach to and affect the head and Bodyspace, implants that attach to and affect the body. Each class has a different amount of HeadSpace and BodySpace available for implants; the heavier the class, the less space they have for implants. Implants are used to enhance a players natural ability such as “Leg Boosters” that allow the player to jump higher or sprint faster, "Thermal Vision" that gives the player the ability to turn on heat-signature tracking vision. They are also used to give players special abilities such as "Stealth", an active camouflage suit that gives the player the ability to sneak by unnoticed or a "Cyberdeck" implant that allows the player to Jack-In to Cyberspace.

Cyberspace

Being a cyberpunk-themed mod, Dystopia naturally has some sort of cyberspace setting. To access cyberspace, a player must equip one of two "cyberdeck" implants and find a Jack-In Point, or JIP (a sort of Brain-computer interface). Players who equip either of these implants are commonly referred to as "deckers". Cyberspace is a 3D representation of a computer network, and certain actions in cyberspace will trigger events in reality ('Meatspace').

The gameplay in cyberspace is significantly different from that of Meatspace. When a player enters cyberspace, they merely project an avatar of themselves into cyberspace. Cyberspace inherently has no gravity and little sense of up or down. Each map's cyberspace consists of links and nodes. Links are long, curved square tunnels that resemble the fibers in a fiber optic cable. Nodes are large rooms that often appear convoluted inside, and they often resemble an MC Escher image in complexity. While in cyberspace, the player can move between nodes on the network and launches a variety of programs against enemy deckers and terminals which control meatspace objects such as doors, security systems, cameras, phone systems, lifts and PA systems. Whilst the player is in cyberspace instead of taking damage to regular Health Points, Energy is lost when various actions are performed. When a player's energy runs out, they are ejected from cyberspace, leaving behind a cyber-shard, (a type of crystal made entirely out of the energy lost from the player whilst they were in cyberspace).

Maps

Early releases of Dystopia contained only a single map, dys_vaccine and after each update numerous official maps have been added to the game. The current total of official maps is fourteen, consisting of ten official assault styled maps and four phistball arena style maps. Each map in Dystopia consists of a series of objectives. Except in dys_detonate and dys_broadcast, Punks are always on the attack, while the Corps are defending. Phistball maps have no such objectives; instead to win a team has to score a certain number of times. Dystopia has a strong base of third party community maps created by members of Dystopia's community.

Phistball is a separate game mode introduced into Dystopia in Version 1, it was produced initially as a fun way to test out the new prediction code during closed testing of Dystopia. It was included with Version 1 after proving to be popular and fun during these closed testing sessions. Phistball takes place in arena style maps with a similar layout to that of soccer/football-style matches, with each team having a goal at opposing ends of the map and a metallic ball spawning in the centre. The two teams remain the same, with Punks versus Corps. The two teams must attempt to score a goal by pushing the ball into the opposing teams goal by using m?l?e only.

Download links:

Free download on Steam: http://store.steampowered.com/app/17580/

Our radiostation

Brief overview

Best servers

Who's online?

We have 32 guests online

A set of administrators

If you spend much time on our servers, if you have some experience in administration of it, so, this proposal is for you.

Read more

A set of moderators

If you like our game portal and you want to participate in lifeof it, then you can place a request here.

Read more

No picture? Send it!

If the monitoring of game servers do not have pictures of your favorite map? Send your screenshot and it will be placed.

Read more